Android Netrunner Comprehensive Unofficial Rules Wiki


Let's start with paid abilities because those seem pretty clear as it stands. The rulebook already clearly states that paid abilities are always written in the "cost:effect" convention and that resolving the ability is contingent on the trigger cost being paid[1]. It is also conventional wisdom that paid abilities have the lowest priority of all abilities, although this isn't directly stated in any rules. The biggest open question I can think of in regards to paid abilities has to deal with ending priority.

Can players force paid ability windows closed? This certainly doesn't seem possible outside of a run, but during a run there are a lot of ways that the timing of the game can move past the current state during a paid ability window. For example, Nisei MK II's paid ability can end the run during a paid ability window, and the runner can use paid abilities to trash ice during almost any paid ability window with the right set up of cards. More specifically, I think ending the run certainly closes the paid ability window without passing priority again, but what about trashing a piece of ice during approach or encounter?


Tybb-sly Players can force close paid ability windows, and stop resolving subroutines, in only one case. An "end the run” effect immediately ends the run and closes any window. Trashing a piece of ice during an approach or an encounter does not close the paid ability window, though I cannot currently imagine a scenario where this matters. If the game is not in a paid ability window, however, bypassing the ice can skip steps.