Android Netrunner Comprehensive Unofficial Rules Wiki
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Question[]

Interestingly enough, this seems different from Toshiyuki Sakai's ability, which uses if/while — both words that I have come to believe are associated with constant abilities. Does this mean that Toshiyuki's access swapping ability is a full on constant ability and therefore at a higher priority than conditional "when accessed" abilities? For now this distinction seems meaningless, but it could lead to some interesting design space with upgrades that have "when accessed" abilities.

Answer[]

Tybb-sly Toshiyuki Sakai does have two constant abilities.
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