Unlike paid abilities, both constant and conditional abilities are much more fuzzy. Again the rulebook is clear on some things, like how constant abilities do not have triggers or costs, but the rulebook does not give any clear indication of conventions constant abilities might follow.
By going through some of your other rulings and poring over the cards, I think I've come up with a list of key words that indicate an ability is constant. Are any of the following not constant abilities, am I missing any constant ability types, are any of these examples not constant abilities, or am I completely off base here? (Examples of these words used as qualifiers for other abilities are of course entirely different, e.g. the use of "all" in "when the runner passes all ice protecting this server" is different from saying something like "all ice is encountered with -1 strength".)
- "ALL" — based off confirmation that and are constant abilities, as derived from the the core rulebook and the Parasite, Ice Carver, Datasucker v. Tollbooth Ruling, and reading other cards that use "all"
- "EACH" — based off confirmation from a ruling that Sensei's subroutine creates a constant effect: and reading other cards that use "each"
- "FIRST" — based off confirmation in the FAQ and previous rulings that 's and 's abilities are constant
- "NEXT" — based off the confirmation that 's subroutine creates a constant ability as explained in the FAQ (the next piece of ice the runner encounters has +2 strength) and other cards with similar wording
- "IF" and "WHILE" — this is a bit of theorizing on my part based off my reading of the core rules and cards that use these words. There are a lot of abilities and effects that use these words to apply conditions (in the classical sense, as opposed to the trigger sense) on other types of abilities, as well as a lot of abilities that seem to use these words to denote some kind of unnamed type of "constant conditional ability". These appear to be abilities that constantly affect the game like a constant ability, but only under certain conditions, i.e. they have conditions that explain when and how they apply but without being triggered by those conditions.
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