Likewise, conditional abilities do not have clearly defined conventions. The rulebook says for sure that "when" and "whenever" abilities are conditional abilities, but it also says that these are "commonly" used for conditional abilities. Again, going off of previous rulings, FAQs, and my own personal readings of the cards, I've made a similar list of words that I believe denote conditional abilities. Do any of the following words not identify conditional abilities, am I missing any, etc.?
- "AFTER" — there are only a handful of cards with the word "after" in them, but they seem to have conditional abilities with timing triggers
- "UNTIL" and "UNLESS" — based off the confirmation that Chum's subroutine creates a conditional ability as explained in the FAQ (unless the runner breaks all subroutines), as well as how the FAQ explains the way Paintbrush's ability becomes invalid if no run is made that turn. The way the FAQ explains how Chum and Paintbrush work, these words seem to indicate counter conditionals, such that the listed trigger condition causes the ability to end (until) or causes the ability to fire if the condition is not met (unless).
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