More to the point, these all seem to be examples of "nested" abilities. Am I correct that abilities can have triggers, costs, and effects that can be made up of multiple different types of abilities? For example, from above:
- appears to have a paid ability action that initiates a run and creates a floating constant ability affecting that run
- appears to have a constant ability, activated by resolving his beginning of turn conditional ability, that creates a floating conditional ability that triggers at the end of turn
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