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β | The Confrontation Phase is the second phase of a [[Run|run]]. During this phase, the Runner must traverse the [[Ice|ice]] protecting the attacked server. Each |
+ | The Confrontation Phase is the second phase of a [[Run|run]]. During this phase, the Runner must traverse the [[Ice|ice]] protecting the attacked server. Each ice is [[Approach|approached]] and then [[Encounter|encountered]] if rezzed. The confrontation always progresses from the outermost piece of ice to the innermost piece of ice, one at a time. As long as the Runner passes a piece of ice, s/he may continue on to the next one. |
The Confrontation Phase encompasses [[Run#Step 2|part 2]] and [[Run#Step 3|part 3]] of the timing structure of a run. |
The Confrontation Phase encompasses [[Run#Step 2|part 2]] and [[Run#Step 3|part 3]] of the timing structure of a run. |