Android Netrunner Comprehensive Unofficial Rules Wiki
(Update false lead rule box with FAQ 3.1.2 text)
Tags: Visual edit apiedit
(FAQ 3.12 states that "The turn advances to the Runner’s discard phase after 1.2 resolves and the Runner has no clicks." So Joshua B. should allow the runner to gain 1 click.)
Tags: Visual edit apiedit
 
Line 28: Line 28:
 
==Related Rulings==
 
==Related Rulings==
 
* Confirmed by the clarification above: The Corporation can forfeit two False Leads at the beginning of the Runner's turn.{{cite ruling|Double False Lead Ruling}}
 
* Confirmed by the clarification above: The Corporation can forfeit two False Leads at the beginning of the Runner's turn.{{cite ruling|Double False Lead Ruling}}
* The Corporation forfeiting two False Leads at step 1.1 cancels out {{tooltip|Joshua B.}}'s click gain but not {{tooltip|Rachel Beckman}}'s.{{cite ruling|Double False Lead Clarification Ruling}}
 
 
<br clear=all>
 
<br clear=all>
 
==Sources==
 
==Sources==

Latest revision as of 20:10, 24 March 2017


Forfeit False Lead: The Runner loses Click Click, if able.
It didn't look like the headquarters of a multi-billion cred company. Probably because it wasn't.



Clarifications

Page 9, Column 2, Paragraph(s) 1-2, FAQ
False Lead cannot be forfeited unless the Runner can lose 2 clicks.

The Corp can forfeit 2 copies of False Lead at 1.1 to force the Runner to lose 4 clicks. The turn advances to the Runner’s discard phase after 1.2 resolves and the Runner has no clicks.

Related Rulings

  • Confirmed by the clarification above: The Corporation can forfeit two False Leads at the beginning of the Runner's turn.[1]:Ruling


Sources

  1. Double False Lead Ruling
    I have a question regarding False Lead: Can I forfeit 2 False Leads during 1.1 to force the Runner lose 4 clicks? My argument here is that since the Runner "gains" his/her click during 1.2, there is no click to lose during 1.1. Is it the case? Or does the Runner actually "gain" his click immediately when it's his turn?
    Yes, you can forfeit two False Leads to force the Runner to lose 4 clicks at 1.1. The Runner has 4 clicks available during his or her Action phase.