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(Add step 1.3: paid abillities/rez on the runner's turn, as per 16/10/15 FAQ. Move previous step 1.3 (actions) to 1.4)
(Correct mistake in previous edit)
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Turn begins ''("When your turn begins" [[Conditional Ability|conditionals]] meet their [[Trigger|trigger condition]])''
 
Turn begins ''("When your turn begins" [[Conditional Ability|conditionals]] meet their [[Trigger|trigger condition]])''
 
===='''Step 1.3'''====
 
===='''Step 1.3'''====
 
==== ☀Step 1.4 ====
 
 
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
 
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
   

Revision as of 18:19, October 24, 2015

The following is a full list of all the steps of a Corporation and Runner turn and how to perform them. This is the best and easiest reference to use when trying to figure out the timing of a particular card effect or interaction.

Corporation Turn

Draw Phase

Step 1.1

Window: Paid Abilities, Rez non-ice cards, Score Agendas

Step 1.2

Turn begins ("When your turn begins" conditionals meet their trigger condition)

Step 1.3

Draw one card

Action Phase

Step 2.1

Window: Paid Abilities, Rez non-ice cards, Score Agendas

Step 2.2

Take ClickClickClick worth of actions

- After each action, there is a window: Paid Abilities, Rez non-ice cards, Score Agendas

Discard Phase

Step 3.1

Discard down to maximum hand size

Step 3.2

Window: Paid Abilities, Rez non-ice cards

Step 3.3

Turn ends

Runner Turn

Action Phase

Step 1.1

Window: Paid Abilities, Rez non-ice cards

Step 1.2

Turn begins ("When your turn begins" conditionals meet their trigger condition)

Step 1.3

Window: Paid Abilities, Rez non-ice cards

Step 1.4

Take ClickClickClickClick worth of actions

- After each action, there is a window: Paid Abilities, Rez non-ice cards

Discard Phase

Step 2.1

Discard down to maximum hand size

Step 2.2

Window: Paid Abilities, Rez non-ice cards

Step 2.3

Turn ends

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