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The following is a full list of all the steps of a [[Corporation]] and [[Runner]] [[Turn|turn]] and how to perform them. This is the best and easiest reference to use when trying to figure out the timing of a particular card effect or interaction.
 
The following is a full list of all the steps of a [[Corporation]] and [[Runner]] [[Turn|turn]] and how to perform them. This is the best and easiest reference to use when trying to figure out the timing of a particular card effect or interaction.
   
==[[Turn#Corporation's Turn|Corporation Turn]]==
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==='''[[Draw Phase]]'''===
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{{header|title=Corporation's Turn}}
===='''Step 1.1'''====
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=='''[[Draw Phase]]'''==
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards, [[Score]] [[Agenda]]s
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==='''Step 1.1'''===
===='''Step 1.2'''====
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{{paid-ability window}} {{rez window}} {{score window}}
Turn begins ''("When your turn begins" [[Conditional Ability|conditionals]] meet their [[Trigger|trigger condition]])''
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===='''Step 1.3'''====
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[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards, [[Score]] [[Agenda]]s
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==='''Step 1.2'''===
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Turn begins ''([[Recurring credit]]s refill, then "When your turn begins" [[Conditional Ability|conditionals]] meet their [[Trigger|trigger condition]])''
  +
==='''Step 1.3'''===
 
Draw one card
 
Draw one card
==='''[[Action Phase#Corporation Action Phase|Action Phase]]'''===
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=='''[[Action Phase#Corporation Action Phase|Action Phase]]'''==
===='''Step 2.1'''====
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==='''Step 2.1'''===
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards, [[Score]] [[Agenda]]s
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{{paid-ability window}} {{rez window}} {{score window}}
===='''Step 2.2'''====
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  +
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards, [[Score]] [[Agenda]]s
  +
==='''Step 2.2'''===
 
Take {{click}}{{click}}{{click}} worth of [[Corporation Actions|actions]]
 
Take {{click}}{{click}}{{click}} worth of [[Corporation Actions|actions]]
:- After each [[Action|action]], there is a window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards, [[Score]] [[Agenda]]s
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:- After each [[Action|action]]:
==='''[[Discard Phase]]'''===
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: {{paid-ability window}} {{rez window}} {{score window}}
===='''Step 3.1'''====
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: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards, [[Score]] [[Agenda]]s
  +
  +
=='''[[Discard Phase]]'''==
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==='''Step 3.1'''===
 
[[Discard]] down to [[Maximum Hand Size|maximum hand size]]
 
[[Discard]] down to [[Maximum Hand Size|maximum hand size]]
===='''Step 3.2'''====
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==='''Step 3.2'''===
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
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{{paid-ability window}} {{rez window}} {{score window}}
===='''Step 3.3'''====
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  +
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
  +
==='''Step 3.3'''===
 
Turn ends
 
Turn ends
   
==[[Turn#Runner's Turn|Runner Turn]]==
 
==='''[[Action Phase#Runner Action Phase|Action Phase]]'''===
 
===='''Step 1.1'''====
 
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
 
===='''Step 1.2'''====
 
Turn begins ''("When your turn begins" [[Conditional Ability|conditionals]] meet their [[Trigger|trigger condition]])''
 
===='''Step 1.3'''====
 
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
 
   
'''Step 1.4'''
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{{header|title=Runner's Turn}}
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=='''[[Action Phase#Runner Action Phase|Action Phase]]'''==
  +
==='''Step 1.1'''===
  +
{{paid-ability window}} {{rez window}} {{score window}}
   
  +
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
  +
==='''Step 1.2'''===
  +
Turn begins ''([[Recurring credit]]s refill, then "When your turn begins" [[Conditional Ability|conditionals]] meet their [[Trigger|trigger condition]])''
  +
==='''Step 1.3'''===
  +
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
  +
  +
==='''Step 1.4'''===
 
Take {{click}}{{click}}{{click}}{{click}} worth of [[Runner Actions|actions]]
 
Take {{click}}{{click}}{{click}}{{click}} worth of [[Runner Actions|actions]]
:- After each [[Action|action]], there is a window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
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:- After each [[Action|action]]:
==='''[[Discard Phase]]'''===
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: {{paid-ability window}} {{rez window}} {{score window}}
===='''Step 2.1'''====
+
: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
  +
  +
=='''[[Discard Phase]]'''==
  +
==='''Step 2.1'''===
 
[[Discard]] down to [[Maximum Hand Size|maximum hand size]]
 
[[Discard]] down to [[Maximum Hand Size|maximum hand size]]
===='''Step 2.2'''====
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==='''Step 2.2'''===
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
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{{paid-ability window}} {{rez window}} {{score window}}
===='''Step 2.3'''====
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  +
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
  +
==='''Step 2.3'''===
 
Turn ends
 
Turn ends
  +
  +
__NOTOC__
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__NOEDITSECTION__
 
[[Category:Official]]
 
[[Category:Official]]
 
[[Category:Rules]]
 
[[Category:Rules]]

Revision as of 10:59, November 30, 2015

The following is a full list of all the steps of a Corporation and Runner turn and how to perform them. This is the best and easiest reference to use when trying to figure out the timing of a particular card effect or interaction.


Corporation's Turn

Draw Phase

Step 1.1

Paid-ability Rez Score

Paid Abilities, Rez non-ice cards, Score Agendas

Step 1.2

Turn begins (Recurring credits refill, then "When your turn begins" conditionals meet their trigger condition)

Step 1.3

Draw one card

Action Phase

Step 2.1

Paid-ability Rez Score

Paid Abilities, Rez non-ice cards, Score Agendas

Step 2.2

Take ClickClickClick worth of actions

- After each action:
Paid-ability Rez Score
Paid Abilities, Rez non-ice cards, Score Agendas

Discard Phase

Step 3.1

Discard down to maximum hand size

Step 3.2

Paid-ability Rez Score

Paid Abilities, Rez non-ice cards

Step 3.3

Turn ends


Runner's Turn

Action Phase

Step 1.1

Paid-ability Rez Score

Paid Abilities, Rez non-ice cards

Step 1.2

Turn begins (Recurring credits refill, then "When your turn begins" conditionals meet their trigger condition)

Step 1.3

Window: Paid Abilities, Rez non-ice cards

Step 1.4

Take ClickClickClickClick worth of actions

- After each action:
Paid-ability Rez Score
Paid Abilities, Rez non-ice cards

Discard Phase

Step 2.1

Discard down to maximum hand size

Step 2.2

Paid-ability Rez Score

Paid Abilities, Rez non-ice cards

Step 2.3

Turn ends

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