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The following is a full list of all the steps of a [[Corporation]] and [[Runner]] [[Turn|turn]] and how to perform them. This is the best and easiest reference to use when trying to figure out the timing of a particular card effect or interaction.
 
The following is a full list of all the steps of a [[Corporation]] and [[Runner]] [[Turn|turn]] and how to perform them. This is the best and easiest reference to use when trying to figure out the timing of a particular card effect or interaction.
   
==[[Turn#Corporation's Turn|Corporation Turn]]==
+
=Corporation's Turn=
==='''[[Draw Phase]]'''===
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=='''[[Draw Phase]]'''==
===='''Step 1.1'''====
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==='''Step 1.1'''===
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards, [[Score]] [[Agenda]]s
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{{paid-ability window}} {{rez window}} {{score window}}
===='''Step 1.2'''====
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Turn begins ''("When your turn begins" [[Conditional Ability|conditionals]] meet their [[Trigger|trigger condition]])''
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[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards, [[Score]] [[Agenda]]s
===='''Step 1.3'''====
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==='''Step 1.2'''===
  +
Turn begins ''([[Recurring credit]]s refill, then "When your turn begins" [[Conditional Ability|conditionals]] meet their [[Trigger|trigger condition]])''
  +
==='''Step 1.3'''===
 
Draw one card
 
Draw one card
==='''[[Action Phase#Corporation Action Phase|Action Phase]]'''===
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=='''[[Action Phase#Corporation Action Phase|Action Phase]]'''==
===='''Step 2.1'''====
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==='''Step 2.1'''===
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards, [[Score]] [[Agenda]]s
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Gain allotted clicks ''(default of {{click}}{{click}}{{click}})''
===='''Step 2.2'''====
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Take {{click}}{{click}}{{click}} worth of [[Corporation Actions|actions]]
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==='''Step 2.2'''===
:- After each [[Action|action]], there is a window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards, [[Score]] [[Agenda]]s
+
{{paid-ability window}} {{rez window}} {{score window}}
==='''[[Discard Phase]]'''===
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===='''Step 3.1'''====
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[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards, [[Score]] [[Agenda]]s
  +
==='''Step 2.3'''===
  +
Take [[Corporation Actions|actions]]
  +
  +
After each [[Action|action]]:
  +
: {{paid-ability window}} {{rez window}} {{score window}}
  +
: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards, [[Score]] [[Agenda]]s
  +
=='''[[Discard Phase]]'''==
  +
==='''Step 3.1'''===
  +
Lose any remaining unspent clicks
  +
  +
==='''Step 3.2'''===
 
[[Discard]] down to [[Maximum Hand Size|maximum hand size]]
 
[[Discard]] down to [[Maximum Hand Size|maximum hand size]]
===='''Step 3.2'''====
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==='''Step 3.3'''===
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
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{{paid-ability window}} {{rez window}}
===='''Step 3.3'''====
 
Turn ends
 
   
==[[Turn#Runner's Turn|Runner Turn]]==
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[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
==='''[[Action Phase#Runner Action Phase|Action Phase]]'''===
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==='''Step 3.4'''===
===='''Step 1.1'''====
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Turn ends ''("When your turn ends" [[Conditional Ability|conditionals]] meet their [[Trigger|trigger condition]])''
  +
  +
  +
=Runner's Turn=
  +
=='''[[Action Phase#Runner Action Phase|Action Phase]]'''==
  +
==='''Step 1.1'''===
  +
Gain allotted clicks ''(default of {{click}}{{click}}{{click}}{{click}})''
  +
  +
==='''Step 1.2'''===
  +
{{paid-ability window}} {{rez window}}
  +
  +
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
  +
==='''Step 1.3'''===
  +
Turn begins ''([[Recurring credit]]s refill, then "When your turn begins" [[Conditional Ability|conditionals]] meet their [[Trigger|trigger condition]])''
  +
==='''Step 1.4'''===
 
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
 
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
===='''Step 1.2'''====
+
Turn begins ''("When your turn begins" [[Conditional Ability|conditionals]] meet their [[Trigger|trigger condition]])''
+
==='''Step 1.5'''===
===='''Step 1.3'''====
+
Take [[Runner Actions|actions]]
Take {{click}}{{click}}{{click}}{{click}} worth of [[Runner Actions|actions]]
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:- After each [[Action|action]], there is a window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
+
After each [[Action|action]]:
==='''[[Discard Phase]]'''===
+
: {{paid-ability window}} {{rez window}}
===='''Step 2.1'''====
+
: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
  +
=='''[[Discard Phase]]'''==
  +
==='''Step 2.1'''===
  +
Lose any remaining unspent clicks
  +
==='''Step 2.2'''===
 
[[Discard]] down to [[Maximum Hand Size|maximum hand size]]
 
[[Discard]] down to [[Maximum Hand Size|maximum hand size]]
===='''Step 2.2'''====
+
==='''Step 2.3'''===
Window: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
+
{{paid-ability window}} {{rez window}}
===='''Step 2.3'''====
+
Turn ends
+
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
  +
==='''Step 2.4'''===
  +
Turn ends ''("When your turn ends" [[Conditional Ability|conditionals]] meet their [[Trigger|trigger condition]])''
  +
  +
__NOTOC__
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__NOEDITSECTION__
 
[[Category:Official]]
 
[[Category:Official]]
 
[[Category:Rules]]
 
[[Category:Rules]]

Latest revision as of 21:40, July 22, 2016

The following is a full list of all the steps of a Corporation and Runner turn and how to perform them. This is the best and easiest reference to use when trying to figure out the timing of a particular card effect or interaction.

Corporation's Turn

Draw Phase

Step 1.1

Paid-ability Rez Score

Paid Abilities, Rez non-ice cards, Score Agendas

Step 1.2

Turn begins (Recurring credits refill, then "When your turn begins" conditionals meet their trigger condition)

Step 1.3

Draw one card

Action Phase

Step 2.1

Gain allotted clicks (default of ClickClickClick)

Step 2.2

Paid-ability Rez Score

Paid Abilities, Rez non-ice cards, Score Agendas

Step 2.3

Take actions

After each action:

Paid-ability Rez Score
Paid Abilities, Rez non-ice cards, Score Agendas

Discard Phase

Step 3.1

Lose any remaining unspent clicks

Step 3.2

Discard down to maximum hand size

Step 3.3

Paid-ability Rez

Paid Abilities, Rez non-ice cards

Step 3.4

Turn ends ("When your turn ends" conditionals meet their trigger condition)


Runner's Turn

Action Phase

Step 1.1

Gain allotted clicks (default of ClickClickClickClick)

Step 1.2

Paid-ability Rez

Paid Abilities, Rez non-ice cards

Step 1.3

Turn begins (Recurring credits refill, then "When your turn begins" conditionals meet their trigger condition)

Step 1.4

Window: Paid Abilities, Rez non-ice cards

Step 1.5

Take actions

After each action:

Paid-ability Rez
Paid Abilities, Rez non-ice cards

Discard Phase

Step 2.1

Lose any remaining unspent clicks

Step 2.2

Discard down to maximum hand size

Step 2.3

Paid-ability Rez

Paid Abilities, Rez non-ice cards

Step 2.4

Turn ends ("When your turn ends" conditionals meet their trigger condition)

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