Android Netrunner Comprehensive Unofficial Rules Wiki
(add recurring credits and images)
Tag: rte-source
(Removed score icons from windows they can't be used)
Tags: Visual edit apiedit
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[[Discard]] down to [[Maximum Hand Size|maximum hand size]]
 
[[Discard]] down to [[Maximum Hand Size|maximum hand size]]
 
==='''Step 3.2'''===
 
==='''Step 3.2'''===
{{paid-ability window}} {{rez window}} {{score window}}
+
{{paid-ability window}} {{rez window}}
   
 
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
 
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
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=='''[[Action Phase#Runner Action Phase|Action Phase]]'''==
 
=='''[[Action Phase#Runner Action Phase|Action Phase]]'''==
 
==='''Step 1.1'''===
 
==='''Step 1.1'''===
{{paid-ability window}} {{rez window}} {{score window}}
+
{{paid-ability window}} {{rez window}}
   
 
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
 
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
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Take {{click}}{{click}}{{click}}{{click}} worth of [[Runner Actions|actions]]
 
Take {{click}}{{click}}{{click}}{{click}} worth of [[Runner Actions|actions]]
 
:- After each [[Action|action]]:
 
:- After each [[Action|action]]:
: {{paid-ability window}} {{rez window}} {{score window}}
+
: {{paid-ability window}} {{rez window}}
 
: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
 
: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
   
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[[Discard]] down to [[Maximum Hand Size|maximum hand size]]
 
[[Discard]] down to [[Maximum Hand Size|maximum hand size]]
 
==='''Step 2.2'''===
 
==='''Step 2.2'''===
{{paid-ability window}} {{rez window}} {{score window}}
+
{{paid-ability window}} {{rez window}}
   
 
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards
 
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards

Revision as of 14:43, 2 January 2016

The following is a full list of all the steps of a Corporation and Runner turn and how to perform them. This is the best and easiest reference to use when trying to figure out the timing of a particular card effect or interaction.


Corporation's Turn

Draw Phase

Step 1.1

Paid-ability Rez Score

Paid Abilities, Rez non-ice cards, Score Agendas

Step 1.2

Turn begins (Recurring credits refill, then "When your turn begins" conditionals meet their trigger condition)

Step 1.3

Draw one card

Action Phase

Step 2.1

Paid-ability Rez Score

Paid Abilities, Rez non-ice cards, Score Agendas

Step 2.2

Take ClickClickClick worth of actions

- After each action:
Paid-ability Rez Score
Paid Abilities, Rez non-ice cards, Score Agendas

Discard Phase

Step 3.1

Discard down to maximum hand size

Step 3.2

Paid-ability Rez

Paid Abilities, Rez non-ice cards

Step 3.3

Turn ends


Runner's Turn

Action Phase

Step 1.1

Paid-ability Rez

Paid Abilities, Rez non-ice cards

Step 1.2

Turn begins (Recurring credits refill, then "When your turn begins" conditionals meet their trigger condition)

Step 1.3

Window: Paid Abilities, Rez non-ice cards

Step 1.4

Take ClickClickClickClick worth of actions

- After each action:
Paid-ability Rez
Paid Abilities, Rez non-ice cards

Discard Phase

Step 2.1

Discard down to maximum hand size

Step 2.2

Paid-ability Rez

Paid Abilities, Rez non-ice cards

Step 2.3

Turn ends