(add recurring credits and images) Tag: rte-source |
(Removed score icons from windows they can't be used) Tags: Visual edit apiedit |
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[[Discard]] down to [[Maximum Hand Size|maximum hand size]] |
[[Discard]] down to [[Maximum Hand Size|maximum hand size]] |
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==='''Step 3.2'''=== |
==='''Step 3.2'''=== |
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− | {{paid-ability window}} {{rez window}} |
+ | {{paid-ability window}} {{rez window}} |
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards |
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards |
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=='''[[Action Phase#Runner Action Phase|Action Phase]]'''== |
=='''[[Action Phase#Runner Action Phase|Action Phase]]'''== |
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==='''Step 1.1'''=== |
==='''Step 1.1'''=== |
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− | {{paid-ability window}} {{rez window}} |
+ | {{paid-ability window}} {{rez window}} |
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards |
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards |
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Take {{click}}{{click}}{{click}}{{click}} worth of [[Runner Actions|actions]] |
Take {{click}}{{click}}{{click}}{{click}} worth of [[Runner Actions|actions]] |
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:- After each [[Action|action]]: |
:- After each [[Action|action]]: |
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− | : {{paid-ability window}} {{rez window}} |
+ | : {{paid-ability window}} {{rez window}} |
: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards |
: [[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards |
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[[Discard]] down to [[Maximum Hand Size|maximum hand size]] |
[[Discard]] down to [[Maximum Hand Size|maximum hand size]] |
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==='''Step 2.2'''=== |
==='''Step 2.2'''=== |
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− | {{paid-ability window}} {{rez window}} |
+ | {{paid-ability window}} {{rez window}} |
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards |
[[Paid Ability|Paid Abilities]], [[Rez]] non-ice cards |
Revision as of 14:43, 2 January 2016
The following is a full list of all the steps of a Corporation and Runner turn and how to perform them. This is the best and easiest reference to use when trying to figure out the timing of a particular card effect or interaction.
Corporation's Turn |
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Draw Phase
Step 1.1
Paid Abilities, Rez non-ice cards, Score Agendas
Step 1.2
Turn begins (Recurring credits refill, then "When your turn begins" conditionals meet their trigger condition)
Step 1.3
Draw one card
Action Phase
Step 2.1
Paid Abilities, Rez non-ice cards, Score Agendas
Step 2.2
Take worth of actions
- - After each action:
- Paid Abilities, Rez non-ice cards, Score Agendas
Discard Phase
Step 3.1
Discard down to maximum hand size
Step 3.2
Paid Abilities, Rez non-ice cards
Step 3.3
Turn ends
Runner's Turn |
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Action Phase
Step 1.1
Paid Abilities, Rez non-ice cards
Step 1.2
Turn begins (Recurring credits refill, then "When your turn begins" conditionals meet their trigger condition)
Step 1.3
Window: Paid Abilities, Rez non-ice cards
Step 1.4
Take worth of actions
- - After each action:
- Paid Abilities, Rez non-ice cards
Discard Phase
Step 2.1
Discard down to maximum hand size
Step 2.2
Paid Abilities, Rez non-ice cards
Step 2.3
Turn ends