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The following is a full list of all the steps of a Corporation and Runner turn and how to perform them. This is the best and easiest reference to use when trying to figure out the timing of a particular card effect or interaction.

Corporation Turn

Draw Phase

Step 1.1

Window: Paid Abilities, Rez non-ice cards, Score Agendas

Step 1.2

Turn begins ("When your turn begins" conditionals meet their trigger condition)

Step 1.3

Draw one card

Action Phase

Step 2.1

Window: Paid Abilities, Rez non-ice cards, Score Agendas

Step 2.2

Take ClickClickClick worth of actions

- After each action, there is a window: Paid Abilities, Rez non-ice cards, Score Agendas

Discard Phase

Step 3.1

Discard down to maximum hand size

Step 3.2

Window: Paid Abilities, Rez non-ice cards

Step 3.3

Turn ends

Runner Turn

Action Phase

Step 1.1

Window: Paid Abilities, Rez non-ice cards

Step 1.2

Turn begins ("When your turn begins" conditionals meet their trigger condition)

Step 1.3

☀Step 1.4

Window: Paid Abilities, Rez non-ice cards

Step 1.4

Take ClickClickClickClick worth of actions

- After each action, there is a window: Paid Abilities, Rez non-ice cards

Discard Phase

Step 2.1

Discard down to maximum hand size

Step 2.2

Window: Paid Abilities, Rez non-ice cards

Step 2.3

Turn ends

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