The following is a full list of all the steps of a Corporation and Runner turn and how to perform them. This is the best and easiest reference to use when trying to figure out the timing of a particular card effect or interaction.
Corporation's Turn
Draw Phase
Step 1.1
Paid Abilities, Rez non-ice cards, Score Agendas
Step 1.2
Turn begins (Recurring credits refill, then "When your turn begins" conditionals meet their trigger condition)
Step 1.3
Draw one card
Action Phase
Step 2.1
Gain allotted clicks (default of )
Step 2.2
Paid Abilities, Rez non-ice cards, Score Agendas
Step 2.3
Take actions
After each action:
- Paid Abilities, Rez non-ice cards, Score Agendas
Discard Phase
Step 3.1
Lose any remaining unspent clicks
Step 3.2
Discard down to maximum hand size
Step 3.3
Paid Abilities, Rez non-ice cards
Step 3.4
Turn ends ("When your turn ends" conditionals meet their trigger condition)
Runner's Turn
Action Phase
Step 1.1
Gain allotted clicks (default of )
Step 1.2
Paid Abilities, Rez non-ice cards
Step 1.3
Turn begins (Recurring credits refill, then "When your turn begins" conditionals meet their trigger condition)
Step 1.4
Window: Paid Abilities, Rez non-ice cards
Step 1.5
Take actions
After each action:
- Paid Abilities, Rez non-ice cards
Discard Phase
Step 2.1
Lose any remaining unspent clicks
Step 2.2
Discard down to maximum hand size
Step 2.3
Paid Abilities, Rez non-ice cards
Step 2.4
Turn ends ("When your turn ends" conditionals meet their trigger condition)